Version 6.1 data (Laser Squad Nemesis 3-10 client).

Select unit to see  percentage chance to destroy terrain: 

TERRAIN

STR

Notes

chance to destroy

Sandbags

8

Sandbags are not very good cover, but do provide some protection.

Low terrain. Flying units may move over low terrain.

-

Low wall

60

Low walls are not very good cover, but do provide some protection.

Low terrain. Flying units may move over low terrain.

-

Wire

6

Grenades and goo balls can be lobbed over.

Partially blocks Line of Sight (LOS) and Line of Fire (LOF).

-

Wire wall

8

Grenades and goo balls can be lobbed over.

Hunters and Buzzers can fly through the hole.

-

Normal

With hole

Industrial wall

10

 

-

Exterior

Interior

Industrial wall (damaged)

12

Provides minimal cover, but can often deflect grenades and goo balls.

All units may move over this terrain.

-

Industrial window

10

Buzzers can fly through windows which don't have glass.

-

Military wall

60

 

-

Military 'fort' wall

60 Grenades and goo balls can be lobbed over.

-

Military 'fort' wall with firing slit

60 Firing slit allows units to fire from excellent cover. A missile can even pass through the slit if the angle is perfect.

Grenades and goo balls can be lobbed over.

 

-

Military wall with low hole

60 Grenades and goo balls are fairly easy to roll under; missiles may be aimed under with terrain fire at the ground; with other weapons it is difficult to take advantage of the hole.

-

Military window (glass)

9 Glass blocks Line of Fire (LOF) but not Line of Sight (LOS).

Glass has a strength of 9, the surrounding military wall has a strength of 60.

-

Military window (cracked glass)

6 Glass blocks Line of Fire (LOF) but not Line of Sight (LOS).

Cracked glass has a strength of 6, the surrounding military wall has a strength of 60.

-

Military window (w/o glass)

60 Buzzers can fly through windows which don't have glass.

Once the glass in a window is shattered it is treated as though it never had glass.

-

Normal

Shattered

Door control

13

Locks and unlocks military doors (the first door in in its line of sight up to 20m away). More.

If a door control is destroyed then the doors that it controls become permanently unlocked.

-

Military door

60

Operates as a sliding door when unlocked. More.

Note that the door remains in the state last seen, red or green - not necessarily its true state. This applies even if you (un)locked the door but none of your units saw the doors change.

-

Locked

Unlocked

Locked door

.

3

Must be destroyed in order to pass through.  More.

-

Sliding door

3

Automatic sliding mechanism triggered at about 2m.  More.
Can also be destroyed as with a locked door.

-

Power cell

17

Supplies the power, via tubes, to relay posts to generate force fields. More.

D
estruction causes an explosion: on (22 damage, 28m radius); off (12 damage, 20m radius).

 

-

On

Off

Power control

13

Switches power cells on and off. More.

Destruction causes an explosion (12 damage, 20m radius).

-

On

Off

Relay post

60

When two aligned relay posts both have power, a force field is generated between them. More.

Grenades and goo balls can be lobbed over.

-

On

Off

Force field

60

Force fields block Line of Fire (LOF) but not Line of Sight (LOS). Units see through them but shots cannot penetrate. Beams are deflected. Other projectiles are destroyed. More.

Units caught in a force field when it is switched on are destroyed.

-

Power tubes

60

Connect power cells to power controls and relay posts. More.

Low tubes count as low terrain. Flying units may move over low terrain.

-

Low

High

Table

2

Low terrain. Flying units may move over low terrain.

-

Console

5

Hunters and Buzzers may move over.

-

Wardrobe

5

 

-

Toilet

5

Low terrain. Flying units may move over low terrain.

-

Machine one

8

Hunters and Buzzers may move over.

-

Machine one (damaged)

10

Low terrain. Flying units may move over low terrain.

-

Machine two

8

 

-

Machine two (damaged)

10

Low terrain. Flying units may move over low terrain.

-

Crates

6

Low crates count as low terrain. Flying units may move over low terrain.

-

Low

High

Barrels

7

Low barrels count as low terrain. Flying units may move over low terrain.

-

Low

High

Gas Cylinders

2

Destruction causes an  explosion (12 damage, 20m radius).

-

Anti tank

6

Hunters may move over.

-

Tree pot

6

 

-

Tree pot (damaged)

10

Provides negligible cover.

All units may move over this terrain.

-

Tree

7

NB All trees, large or small, have the same strength and are equally tough to destroy.

-

Lamp post

5

 

-

Email me with corrections, clarifications, or contributions.

 linkscanner@hotpop.com