|
TERRAIN
|
STR
|
Notes
|
chance to destroy
|
|
Sandbags

|
8
|
Sandbags are not very
good cover, but do provide some protection.
Low terrain. Flying
units may move over low terrain. |
- |
|
Low wall

|
60
|
Low walls are not
very good cover, but do provide some protection.
Low terrain. Flying
units may move over low terrain. |
- |
|
Wire

|
6
|
Grenades and goo balls can be lobbed over.
Partially blocks Line of Sight (LOS) and Line of Fire
(LOF). |
- |
|
Wire wall
|
8
|
Grenades and goo balls can be lobbed over.
Hunters and Buzzers can fly through the hole. |
- |
|
Normal

|
With hole

|
|
Industrial wall
|
10
|
|
- |
|
Exterior

|
Interior

|
|
Industrial wall
(damaged)

|
12
|
Provides minimal cover,
but can often deflect grenades and goo balls.
All units may move
over this terrain. |
- |
|
Industrial window

|
10
|
Buzzers can fly through windows which don't
have glass. |
- |
|
Military wall

|
60
|
|
- |
|
Military 'fort' wall

|
60 |
Grenades and goo balls can be lobbed
over. |
- |
|
Military 'fort' wall
with firing slit

|
60 |
Firing slit allows units to fire from
excellent cover. A missile can even pass through the slit if the angle
is perfect.
Grenades and goo
balls can be lobbed over.
|
- |
|
Military wall with low
hole

|
60 |
Grenades and goo
balls are fairly easy to roll under; missiles may be aimed under
with terrain fire at the ground; with other weapons it is difficult
to take advantage of the hole. |
- |
|
Military window (glass)

|
9 |
Glass blocks Line of Fire (LOF)
but not Line of Sight (LOS).
Glass has a strength of 9, the surrounding military
wall has a strength of 60. |
- |
|
Military window
(cracked glass)
 |
6 |
Glass blocks Line of Fire (LOF)
but not Line of Sight (LOS).
Cracked glass has a strength of 6, the surrounding
military wall has a strength of 60. |
- |
|
Military window (w/o
glass)
|
60 |
Buzzers can fly through windows which don't
have glass.
Once the glass in a window is shattered it is treated as though it
never had glass. |
- |
|
Normal

|
Shattered

|
|
Door control

|
13
|
Locks and unlocks military doors (the
first door in in
its line of sight up to 20m away).
More.
If a door control is destroyed then the
doors that it controls become permanently unlocked. |
- |
|
Military door
|
60
|
Operates as a sliding door when unlocked.
More.
Note that the door remains in the state last seen, red or green - not
necessarily its true state. This applies even if you (un)locked the door but
none of your units saw the doors change. |
- |
|
Locked

|
Unlocked

|
|
Locked door
.
|
3
|
Must be destroyed in order to pass through.
More. |
- |
|
Sliding door

|
3
|
Automatic sliding mechanism triggered at
about 2m.
More.
Can also be destroyed as with a locked door. |
- |
|
Power cell
|
17
|
Supplies the power, via tubes, to relay
posts to generate force fields.
More.
Destruction causes an explosion:
on (22 damage, 28m radius); off (12
damage, 20m radius). |
- |
|
On

|
Off

|
|
Power control
|
13
|
Switches power cells on and off.
More.
Destruction causes an explosion (12 damage,
20m radius). |
- |
|
On

|
Off

|
|
Relay post
|
60
|
When two aligned relay posts both have power, a force field
is generated between them.
More.
Grenades and goo balls can be lobbed over. |
- |
|
On

|
Off

|
|
Force field

|
60
|
Force fields block Line of Fire (LOF) but
not Line of Sight (LOS). Units see through them but shots cannot
penetrate. Beams are deflected. Other projectiles are destroyed.
More.
Units caught in a force field when it is
switched on are destroyed. |
- |
|
Power tubes |
60
|
Connect power cells
to power controls and relay posts.
More.
Low tubes count as low terrain. Flying units may move over
low terrain. |
- |
|
Low

|
High
 |
|
Table

|
2
|
Low terrain. Flying
units may move over low terrain. |
- |
|
Console

|
5
|
Hunters and Buzzers
may move over. |
- |
|
Wardrobe

|
5
|
|
- |
|
Toilet

|
5
|
Low terrain. Flying
units may move over low terrain. |
- |
|
Machine one

|
8
|
Hunters and Buzzers
may move over. |
- |
|
Machine one (damaged)
 |
10 |
Low terrain. Flying
units may move over low terrain. |
- |
|
Machine two

|
8
|
|
- |
|
Machine two (damaged)
 |
10 |
Low terrain. Flying
units may move over low terrain. |
- |
|
Crates
|
6
|
Low crates count as low terrain. Flying
units may move over low terrain. |
- |
|
Low

|
High

|
|
Barrels
|
7
|
Low barrels count as low terrain. Flying
units may move over low terrain. |
- |
|
Low

|
High

|
|
Gas Cylinders

|
2
|
Destruction causes an explosion (12 damage, 20m radius). |
- |
|
Anti tank

|
6
|
Hunters may move
over. |
- |
|
Tree pot

|
6
|
|
- |
|
Tree pot (damaged)

|
10
|
Provides negligible
cover.
All units may move
over this terrain. |
- |
|
Tree

|
7
|
NB All trees, large
or small, have the same strength and are equally tough to destroy. |
- |
|
Lamp post

|
5
|
|
- |