AI

The AI is a slow moving but tough and powerful combat unit that also acts as a battlefield repair centre.

  • To heal, select the AI and click on a friendly unit with the right mouse button (RMB). A blue line will be plotted from the AI to the injured unit.
  • Heal orders are always plotted as taking 10.0 seconds. However, you don't have to issue the order at the start of a turn for healing to work.
  • The AI heals one health point every 1.12 seconds (eight points per turn).
  • A unit must be stationary in order to be healed, but otherwise can still carry out orders (such as firing, reloading or healing).
  • More than one AI can heal a unit at a time and the effect is cumulative.
  • An AI can heal an uninjured unit in the expectation that they may be wounded during the course of the turn.
  • An AI can't heal itself; but another AI can heal them as they would any other Machina.
  • An AI can't heal an HQ.
  • An AI can't 'follow' another friendly unit, it must heal them instead. This has much the same effect.
  • On destruction the AI causes an explosion: damage 16; radius 26m.
        Race  Machina
        Cost  4
        Speed 2
        Endurance 55
        Armour 4
        Size 3
        Weapon Range 160
        Weapon Speed  80
        Reaction Time 1.4
        Aim Time 1.5
        Prepare Weapon  0
        Rest Weapon  0
        Damage 10
        Accuracy 1.6
        Ammuntion 50
        Ammo Per Shot  1
        Reaction Range  48
        Vision 60
        Visibilty  1.3
        Food Value  3
        Corpse Endurance 20
        Sighting Reaction  continue
        Combat Reaction FireAtWill
        Target Height  0.65
        FiringHeight  0.75
        ReloadRate 6
        Psychic Resistance 0.7
        LOS Shape   Sphere | 0,0,0.3 | 0.7

Data extracted from the config files but converted to more readable format.

NB For distances in map tiles rather than metres, simply halve the figure given.