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AI
The AI is
a slow moving but tough and powerful combat unit that also acts as a
battlefield repair centre.
- To heal, select the AI and click on a friendly
unit with the right mouse button (RMB). A blue line will be plotted from
the AI to the injured unit.
- Heal orders are always plotted as taking 10.0
seconds. However, you don't have to issue the order at the start of a
turn for healing to work.
- The AI heals one health point every 1.12 seconds
(eight points per turn).
- A unit must be stationary in order to be healed,
but otherwise can still carry out orders (such as firing, reloading or
healing).
- More than one AI can heal a unit at a time and
the effect is cumulative.
- An AI can heal an uninjured unit in the
expectation that they may be wounded during the course of the turn.
- An AI can't heal itself; but another AI can heal
them as they would any other Machina.
- An AI can't heal an HQ.
- An AI can't 'follow' another friendly unit, it
must heal them instead. This has much the same effect.
- On destruction the AI causes an explosion: damage
16; radius 26m.
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Data extracted from the config files but
converted to more readable format. NB
For distances in map tiles rather than metres, simply halve the figure
given. |